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Ingvar Angst
Nasty Pope Holding Corp Talocan United
164
|
Posted - 2011.10.18 12:20:00 -
[1] - Quote
Well this is a poorly thought out piece of crap of an idea.
You're completely nerfing wormhole intel gathering and changing the entire meta of wormholes by effectively mandating that people in wormholes constantly maintain a skynet of cloak detecting probes.
You failed to consider ripple effects. You attempted to fix a problem that's not really a problem, and in effect break a necessary tool in an entirely different section of the game. It's critical to be undetected and undetectable in wormholes for a variety of reasons. You really want to "fix" the non-issue with cloaked afk people?
Fix the fact that you can see cloaked ships in local in the first place, and do so in a balanced way. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
173
|
Posted - 2011.10.19 03:00:00 -
[2] - Quote
Hey, OP. You seem to have overlooked something.
Ingvar Angst wrote:Well this is a poorly thought out piece of crap of an idea.
You're completely nerfing wormhole intel gathering and changing the entire meta of wormholes by effectively mandating that people in wormholes constantly maintain a skynet of cloak detecting probes.
You failed to consider ripple effects. You attempted to fix a problem that's not really a problem, and in effect break a necessary tool in an entirely different section of the game. It's critical to be undetected and undetectable in wormholes for a variety of reasons. You really want to "fix" the non-issue with cloaked afk people?
Fix the fact that you can see cloaked ships in local in the first place, and do so in a balanced way.
You're breaking other areas of the game with something this stupid. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
178
|
Posted - 2011.10.19 12:07:00 -
[3] - Quote
Endeavour Starfleet wrote:The whole idea is removing the incentive to AFK. That includes wormholes which are plagued by the practice just as much.
Edit: Also remember that it is a random point. There is no way you can maintain an umbrella over just the area of OPs and expect to uncloak the person. Also the huge scan times would prevent that.
This is the point where you admit to having no idea what wormhole life is like and that you're only concerned about one little slice of the game where you inhabit.
Wormholes are not "plagued" by afk cloaking at all. You know what? If someone's in your hole cloaked and afk you don't know it. Period. As a matter of fact, they're much less of a threat than the person in your hole cloaked that's actually at the keyboard. Here's the kicker... you don't know they're there either!
And it's perfectly fine like that.
You see, things are different in wormholes. We've learned to be alert. We use the tools at our disposal to do what we can to minimize risk... dscan, probes, etc., and we get out and function. Hell, if we suspect someone is in the hole cloaked that's when it gets fun... what can we do to bait him out? Now, a big part of why it's not such a big deal in a hole is the lack of the cyno thing. We know we're not suddenly going to have supers hot-dropped on our heads. That's why there should be considered the changes I recommended for how cloaked ships interact with local and with the cyno.
You're idea is flat out stupid however. It should NEVER be possible to know a cloaked person is in your hole for sure. If someone sneaks in while you're offlline and sits cloaked, that's their advantage, good job. They have carte blanche to fly around and scout things out, see if you're worth trying to gank or even prepare an op for. It's up to the inhabitants to be alert, notice if the cloaked guy makes a mistake or gives himself away, etc. To be able to log in and drop a probe that tells me whether or not there are cloaked bad guys in the hole? Boolsheet. Absolute boolsheet. You're taking away a critical part of wormhole life and wormhole survival. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
178
|
Posted - 2011.10.19 12:11:00 -
[4] - Quote
Lucien Visteen wrote: I was under the impression that a cloakers main objective was to gather intel. Killing should be the least of your concerns. If you are concerned about kills then you are doing it wrong. And players I have encountered that is out to gather intel, don't stick around. Its the players that wants a kill that do. And the ones that stick around rarely flies a cov-ops since, as stated, it has no tank. Again, the cloak is not being used for its purpose.
Horsecrap. Gatherin intel in preparations for an op can mean you have a cloaked vessel in there watching the enemy for days or weeks while cloaked up off the pos. It's the difference between a successful op and not knowing what you're getting in to. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
179
|
Posted - 2011.10.19 15:06:00 -
[5] - Quote
Lianail Deninard wrote:Sorry, I do not agree with this solution. It reworks some of the major mechanics and is not necessary. Here is an option that I developed https://forums.eveonline.com/default.aspx?g=posts&t=23411 . I don't care whether it "needs" to be done for balance or not, that is irrelevant to the conversation.
Equally bad. You're not addressing the real problem. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
180
|
Posted - 2011.10.19 16:08:00 -
[6] - Quote
Lucien Visteen wrote:Ingvar Angst wrote:Lucien Visteen wrote: I was under the impression that a cloakers main objective was to gather intel. Killing should be the least of your concerns. If you are concerned about kills then you are doing it wrong. And players I have encountered that is out to gather intel, don't stick around. Its the players that wants a kill that do. And the ones that stick around rarely flies a cov-ops since, as stated, it has no tank. Again, the cloak is not being used for its purpose.
Horsecrap. Gatherin intel in preparations for an op can mean you have a cloaked vessel in there watching the enemy for days or weeks while cloaked up off the pos. It's the difference between a successful op and not knowing what you're getting in to. I'm not talking about intel gathering in WH's here. That is done in a completely different manner cause of system mechanics. Im talking about intel gathering in 0.0, because of system mechanics. In a cov-op, with a cov-op cloak, you can get quite a lot of info without being detected. From number of people in system to the reaction of said individuals. A cov-op generally have no tank, nor dps and need to keep a general low profile when sniffing about. Get what you need, and get out. That is how its usually been in my encounters of this kind, and that is not a problem. Cloak works as intended. The problem arises when players uses ships not intended for cov-ops roles. That is where I think the system is wrong. Since you can still get plenty of info while staying cloaked. Dscan and probe scanning can be done even while you are cloaked, and this messes up with the no risk no reward. Since it really is no risk staying cloaked in a safe spot somewhere. Then you should not get any reward either, i.e. scanning information.
There's your problem. You need to take all areas that would be affected into account. If you come up with a means to detect cloaked ships, there's other aspects of the game you break beyond your little garden of love in null sec. In wormholes, covops ships will often sit cloaked for hours, days, weeks even gatherin intel. They need to be completely undetected and undetectable to do their jobs. You break that. Therefore your idea fails. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
181
|
Posted - 2011.10.19 16:48:00 -
[7] - Quote
Lucien Visteen wrote: I havent proposed anything yet thou.
And Ingvar, there is a rather easy way to exclude WH if you are so worried about it.
Example: Module Something is doing something to something.
Warning! This module will not work outside known space.
That's flat out clunky and hard to explain from a lore or immersion standpoint.
There's a better way. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
182
|
Posted - 2011.10.19 17:29:00 -
[8] - Quote
Lucien Visteen wrote:Tippia wrote:Lucien Visteen wrote:To answer your question Tippia. Scanning for possible gank sites while being safe inside enemy systems. My only question was Gǣ[the problem arises when players uses ships not intended for cov-ops roles] such asGǪ?Gǥ so I presume this is what you mean? SoGǪ how is does that fall outside of the intended use of cloaks or non-covops ships? If they used said cloak to hide only, then no, it wouldn't be a problem. But they scan too, quite actively, atleast for a moment. Then they wait for complacency. If non cov-ops could be prevented from scanning aswell, then no, it wouldn't be a problem.
Of course it would be a problem. A big problem. This pilot is industrial/scanner. Flies a magnate for scanning. Pops into a hole, hits dscan while still cloaked from the hole, and if that's clear will drop probes, cloak and scan.
Why you still trying to nerf my hole, bro?
Here: I fix for you. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
186
|
Posted - 2011.10.19 19:13:00 -
[9] - Quote
Endeavour Starfleet wrote:I don't wan't AFK cloakers in WH not to be affected. At best give them 3-4 minutes on grid before a cloak probe scan can even register that a random point exists. Otherwise if you AFK in a "hole" as apparently y'all like to call it. You ought to be able to be found and destroyed. WH hisec, lull and null
OK, now you're babbling incoherently.
There are no afk cloakers in wormholes.
There may or may not be ships in the hole cloaked... that's a simple fact of life you learn to accept and deal with. Hell, I've had the crap startled out of me by a stealth bomber uncloaking while I was running my PI. Fortunately, I keep my haulers prepared for that contingency, survived the first torpedo hit and warped off while the second set was in flight. It's simply the way it is.
The problem with your idea is you break cloaking, which is working (at least in wormholes) quite fine as is. The problem you're failing to address is that cloaking isn't working well enough in empire space... people can still see you in local when cloaked.
Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
187
|
Posted - 2011.10.19 19:47:00 -
[10] - Quote
Endeavour Starfleet wrote:So your solution instead of addressing the solution is removing them from local so they have even more guaranteed free kills.
No that is not a solution and yes I am trying to break AFK cloaking. The same argument you make can be made for the "need" of AFK cloaking in any space. "We NEED to counter local" "We NEED to get these (free) kills"
If you can sit there in a system cloaked with access to Dscan then go take a shower take a nap or do what you want. I want it made risky. Not exempted.
Not simply removing them from local. There's a new thread detailing the concept better, I welcome you to check it out and offer input. Just remember to bring your towel, and don't panic. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
207
|
Posted - 2011.10.20 12:00:00 -
[11] - Quote
Endeavour Starfleet wrote:He will simply stay in a safespot. Watch Dscan and run in for the hotdrop before your sonar could even think. Sadly anything less than probes just wont be enough.
I do like the spirit of it tho.
There needs to be the ability to remain on grid for hours on end cloaked while simply watching an enemy pos for example. It's a vital intel gathering method. If you break this, you disrupt the entire paradigm of wormhole intel gathering, yet can provide no valid reason for wanting to do so when there are simpler and more elegant solutions to "fix" this non-issue. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
207
|
Posted - 2011.10.20 12:14:00 -
[12] - Quote
Endeavour Starfleet wrote:Ingvar Angst wrote:Endeavour Starfleet wrote:He will simply stay in a safespot. Watch Dscan and run in for the hotdrop before your sonar could even think. Sadly anything less than probes just wont be enough.
I do like the spirit of it tho. There needs to be the ability to remain on grid for hours on end cloaked while simply watching an enemy pos for example. It's a vital intel gathering method. If you break this, you disrupt the entire paradigm of wormhole intel gathering, yet can provide no valid reason for wanting to do so when there are simpler and more elegant solutions to "fix" this non-issue. A cov ops aligns and warps fast. And the scan time for my probes is so long there is no reasonable way for the enemy to predict when you are making your reset point run. If they think starting a scan guarantees that you will move away long enough for them to move the good stuff they are wrong, And for wormholes I have already said I don't mind making your initial reset point appear only after you remain on grid for some time. (So you can constantly reset your grid and the enemy not even know you are there for those wormholes) I am after adding risk to going afk while cloaking.
You don't mind because you don't have a horse in the race. I do, and I mind. You're breaking a perfectly functioning and necessary tactic in wormholes. We shouldn't be forced to warp off and potentially miss something happening during that time period. We should, as we are now, be allowed to remain covert, discreet and watching, always watching.
You're trying to cut the leg off a patient to cure a headache that the patient doesn't even have. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
207
|
Posted - 2011.10.20 12:26:00 -
[13] - Quote
Endeavour Starfleet wrote:And experienced cloaker will know how to warp off and back fast. That is that. I have given you all the benefit I can without removing the ability to attack those that are AFK. The next ideas are things that WILL affect you such as fuel bays and random decloaks. Something tells me you wont support the fuel bay idea.  Then again if you are AFK cloaking you wont like any of my ideas anyway. Regardless. The idea is here. Make the AFK ones able to be probed down and solve the issue.
Any mechanic that breaks cloaking won't be liked, this is true. You're attacking the wrong problem, and seem far to happy to break other areas of the game to try and ease your own personal fears from living in a area you're obviously not ready to live in. Instead you're offering a boon to bots everywhere, be they mining bots, rat bots, etc. Those are the only ones that truly benefit from your ill-thought out proposals.
You're not making it possible to only probe down the AFK cloaked ones, you're making it possible to probe down any cloaked person. This is a broken idea, and adds a gross level of imbalance to the game. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
210
|
Posted - 2011.10.20 14:04:00 -
[14] - Quote
Endeavour Starfleet wrote:Again. If you warp off you reset the random point and cant be decloaked. If you are too lazy to hit the warp button and have a safespot just off grid. I don't know what to tell you. This will add risk to going AFK while cloaked.
And I don't run bots yet I would benefit from this by being able to probe down and remove a cloak that has gone afk for a long time. Also I am anti-botting and that is why I support the "report bot" function. If you see a bot. Report it and let CCP deal with the situation.
Why should the mechanics of how we gather intel in wormholes wind up broken because people panic at the sight of an unknown in local in null space? Why should the whole wormhole meta have to be changed to require people nearly constantly keeping these damnable probes out while anyone's trying to function?
It creates an excessive amount of hassle for a non-issue that can be taken care of more eloquently without reducing the inherent danger aspects of wormholes and null. This isn't Hello Kitty: Probe Adventures. Grow a pair and go play. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
210
|
Posted - 2011.10.20 14:21:00 -
[15] - Quote
Endeavour Starfleet wrote:I To answer you tho. You will have to do the simple warp off and return to prevent you from being decloaked by the probes. You do that so you dont have to deal with a cloak fuel bay or have to scramble when a message tells you that you will randomly decloak in 30 seconds.
Trust me when I say that compared to some of the other ideas I read on how to do with it. This is downright nice to cloakers in my opinion.Or do you like the idea of a POS module that can uncloak everyone in system instantly :P
You... you have something against cloakers in general, that explains it. You don't really care about "afk cloakers", you're out to nerf everyone with a cloaking device attached. Well, you've clearly shown your hand, and what little credibility you had left has gone. You're hiding under the skirt of nerfing "afk cloakers"... why... you get ganked? Your precious hulk get popped by a cloaked vessel? Hulkageddon makes you sweat and lose sleep at night? What are you really hiding? Where did the bad cloaked vessel touch you?
This is the only thing that makes sense now regarding your posts... you're out to get cloaks in general. Ah well, I look at the lack of likes on your OP and that says plenty. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
212
|
Posted - 2011.10.20 15:03:00 -
[16] - Quote
Endeavour Starfleet wrote:If I would have something against cloakers in general I would not be flying an Anathema and a Purifier now would I? It about AFK cloaking and nothing else.
Never lost a hulk to one. I did lose a salvage Cormorant to one once tho. As you can guess tho that loss it not worth the time it took to make the images and design the idea further.
My corpmates however dared to face the AFK cloaker. Within hours they got a hotdrop. I had seen AFK cloakers in action before. And it was bad then but lately they are everywhere because it is the new thing to do. Why roam when you can AFK and gather intel on your enemies whenever you want? Hotdrops if you got em!
So sorry if you have to do a little warping to avoid a decloak but this is my idea. You will see my modification of the cloak fuel bay idea in a few days and modification of the random decloak idea in a few more. You will quickly see why this one is better.
Stacking a larger pile of crap next to this one won't make this one smell any better. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
212
|
Posted - 2011.10.20 15:19:00 -
[17] - Quote
Endeavour Starfleet wrote:If it is a stack of crap to you it must be because you are an AFK cloaker right? I have shown countless times that you can only decloak if you stay on grid and prevent your random point from changing.
Yet if your wormhole life revolves around cloaking up and going to the movies I can very much see why you are as active in this topic as I am.
I know AFK cloakers feel that the tide is turning against them. They have overplayed their hand by a mile and half. It used to be a few systems so the calls were few and far between. Now its more than a few topics and a Winter patch that is going to bring attention to nullsec and hopefully AFK cloaking again.
And here I am designing ideas for CCP to consider on it. I will have to do more ideas to give CCP options because to be frank this sounds alot like the days prior to the great concord buff in hisec. The pirates also claimed that CONCORD would not be buffed and their free kills would continue.
I live in a wormhole. There are no afk cloakers. Why is that you may ask?
No local. We can't tell if there's someone in system or not cloaked up.
That's the real issue, and you refuse to address the issue. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
212
|
Posted - 2011.10.20 15:50:00 -
[18] - Quote
Endeavour Starfleet wrote:Do you or do you not walk away from the client or otherwise not pay attention to it while cloaked while online for an extended period of time?
That is AFK cloaking.
No it isn't. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
213
|
Posted - 2011.10.20 17:01:00 -
[19] - Quote
Endeavour Starfleet wrote:Ingvar Angst wrote:Endeavour Starfleet wrote:Do you or do you not walk away from the client or otherwise not pay attention to it while cloaked while online for an extended period of time?
That is AFK cloaking. No it isn't. Yes or no Mister Ingvar? Do you walk away or spend time not active in the client when cloaked?
Allow me a typical example.
I have two characters. This one, obviously, and Ingvar Engst. (Wasn't feeling too creative that day...) Often I'll have "E" off in a different part of the hole at a safe, cloaked up, while I'm on "A" doing... whatever, be it PI, sucking gas, mining, setting up productions, etc. Every so often I'll flip over to "E", hit dscan and take a peek in that area, just to be safe. (This is after the initial security sweep, rolling of holes, etc.)
Other times I'll have a nice exit to empire. "E" will be in a bomber cloaked 30K or so off the exit hole while "A" is running goods back and forth through empire. I can hear if the hole wiggles, but have no need to flip over otherwise until I'm ready to hop through.
Is "E" afk cloaking? By any sane person here, no. How about by you?
Ah, I've also been known to go pee while cloaked up in my own hole, or get the kids something to eat. By the definition of "afk cloaking that needs to be fixed", am I "afk cloaking", or am I simply cloaked while afk. (If you can't tell the difference, you've already failed the thread.) Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
215
|
Posted - 2011.10.20 17:21:00 -
[20] - Quote
Endeavour Starfleet wrote:I had a better post typed out but this forum for some reason likes to crap out and eat my post (how about you?) Ill detail it later but I consider "bad" AFK to be in the range of an hour or other long extended periods of time. My plan would have you decloaked within 30-45 mins depending.
Ugh, I hate that. Most annoying. I've been trying to remember to Ctrl+C before posting, but don't always.
30 to 45 minutes isn't enough time. Anything that allows the knowledge that a previously unknown cloaked vessel is present breaks the system and simply is unacceptable, especially in wormholes that depend on that mechanic and even thrive with that mechanic firmly ensconched in our day to day affairs. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
218
|
Posted - 2011.10.20 19:53:00 -
[21] - Quote
Toyota County wrote:Why not just create a new system upgrade
SYSTEM CLOAK JAMMER
just like a system cyno jammer.
160 activate timer, effects ALL CLOAKS in system, friend and foe.
Costs the system owner to maintain for a little added security
Just another idea how it COULD be implemented.
I leave the debate as to whether it does/doesn't need to be implemented to all of you.
Because that would be a massive nerf to cloaks, and wormholes as well, when it's not cloaks that are the problem. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
398
|
Posted - 2011.10.21 18:17:00 -
[22] - Quote
There's a reason the community isn't behind this proposal, Endeavour.
It sucks. It's imbalanced, breaks cloaking and nerfs areas of the game completely unrelated to your little flower garden in nullsec. Everyone else seems to realize that cloaks are the issue... it's the flawed behavior of people when they see that scary unknown ship in local.
It's a crap idea. Let it die. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
403
|
Posted - 2011.10.21 21:29:00 -
[23] - Quote
Marie Hartinez wrote:Ingvar Angst wrote:Endeavour Starfleet wrote:I don't wan't AFK cloakers in WH not to be affected. At best give them 3-4 minutes on grid before a cloak probe scan can even register that a random point exists. Otherwise if you AFK in a "hole" as apparently y'all like to call it. You ought to be able to be found and destroyed. WH hisec, lull and null OK, now you're babbling incoherently. There are no afk cloakers in wormholes. There may or may not be ships in the hole cloaked... that's a simple fact of life you learn to accept and deal with. Hell, I've had the crap startled out of me by a stealth bomber uncloaking while I was running my PI. Fortunately, I keep my haulers prepared for that contingency, survived the first torpedo hit and warped off while the second set was in flight. It's simply the way it is. The problem with your idea is you break cloaking, which is working (at least in wormholes) quite fine as is. The problem you're failing to address is that cloaking isn't working well enough in empire space... people can still see you in local when cloaked. You weren't in a Badger by chance? I was in a WH quite a while ago in a SB looking for a few kills. The hole I was in had a drake at the POS, hulking minig in a belt, and a maelstorm standing watch over it. Then I scanned down an indy that looked like it was just sitting there, begging to be shot at. I declocked, and after my first or second salvo, away it went.
You know... my alt has a badger, but he's only been shot at once (caught the bomber pilot's name)... but he's also the drake pilot, so odds are that wasn't us. That one time I was already in warp doing PI runs before he got the shot off too.
Got the ol' heart pumping though, I'll tell you that! Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
540
|
Posted - 2011.11.14 13:09:00 -
[24] - Quote
Endeavour Starfleet wrote:The solution to AFK Cloaking is not to remove local. That will just boost huge alliances and make it more prevalent.
My probe idea is fair. Because if you cant be bothered to get off grid in the silly long time it takes to scan this random point then you are not just temp AFK you are away from the area or away from the idea of EVE.
Don't remove or delay local. Remove the incentive to go AFK while cloaked.
Holy crap, you bumped this cloak-breaking piece of crap suggestion?
The majority agrees... cloaks are fine. Probing out cloaked vessels breaks the entire concept of cloaking and only feeds the botters wallets even more by making null space even safer for them to operate in.
The problem isn't cloaks... it's the fact that you can tell a cloaked ship is there in the first place. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
540
|
Posted - 2011.11.14 14:30:00 -
[25] - Quote
Endeavour Starfleet wrote:I replied to someone again stating the "solution" is some big alliance buffing "remove local" deal. Similar to your idea I might add. Both aid the big alliances just differ in how much they "buff"
My idea targets the incentive to walk away while cloaked for long periods of time. It needs to be implemented or another idea that isn't some part "remove my ass from local so I can getz mah free solo kills for the few months they will line up and be mah target"
Not similar. I don't think, personally, that local should be removed in empire space... it does serve a purpose there. However, it shouldn't be infallible. If you remove cloaked vessels from local (and remove the availability of local to cloaked vessels) you also remove the incentive to afk for extended periods of time... namely griefing systems. That's the only reason people AFK cloak... to keep the cowards in systems docked up (bots as well), thus it's a method of isk-denial that depends on the target system's inhabitants inability to function out of fear... in null sec.
The real problem with your proposal is that you make null and wormhole spaces safer. That's the LAST thing they need! The moment you add something like this, you mandate that all wormholes keep a continual net of these probes active to detect whether or not a cloaked vessel is even present... and that's just wrong. You want to change a variety of playstyles simply out of fear of the seen-yet-unknown.
Now... I heard they're making a change so that if someone is cloaked in a plex in null they won't be able to keep it from despawning/respawning elsewhere... that's a good move, I like it. That's taking afk cloaking and abusing it in my personal opinion. But there's nothing wrong with being able to park cloaked in a system for as long as you wish somewhere and simply observe, take notes, and wait... Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
811
|
Posted - 2011.12.29 05:41:00 -
[26] - Quote
Endeavour Starfleet wrote:This is what my idea does. It gives the small amount of risk needed to balance out the abuse of the cloaking system. It is flexible in its adaption and directly targets the incentive to go AFK while cloaked. Players should not get to come back after a day at the pool or a night at the movies to a free solo kill or hotdrop simply because they have a running module in hostile territory.
It once may have been a tool of small potatoes to inflict effect on larger entities but these days it is the large alliances using it to soften up territory by inflicting free reduction in funds and mins to buy and build ships for good defense. You can deny this all you want but I have seen it for myself.
It nerfs the crap out of the risk in wormhole space by breaking cloaks, allowing a ridiculous level of safety that's unwanted and unneeded. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
824
|
Posted - 2011.12.29 22:44:00 -
[27] - Quote
Endeavour Starfleet wrote:Ingvar Angst wrote:Endeavour Starfleet wrote:This is what my idea does. It gives the small amount of risk needed to balance out the abuse of the cloaking system. It is flexible in its adaption and directly targets the incentive to go AFK while cloaked. Players should not get to come back after a day at the pool or a night at the movies to a free solo kill or hotdrop simply because they have a running module in hostile territory.
It once may have been a tool of small potatoes to inflict effect on larger entities but these days it is the large alliances using it to soften up territory by inflicting free reduction in funds and mins to buy and build ships for good defense. You can deny this all you want but I have seen it for myself.
It nerfs the crap out of the risk in wormhole space by breaking cloaks, allowing a ridiculous level of safety that's unwanted and unneeded. Correction. It is breaking YOUR cloak method that requires you to be able to enjoy a hot bath or night at the movies (Go ahead and claim you are watching the hole like a hawk that I simply wont believe) Uncloak, kill, get your solo kill or be baited and have to refit your cheap ass ship and come back later. If in nullsec you get your billions victory from a hotdrop. The "safety" comes because you don't want to be active. Don't want to spend the 15 secs logging in and recloaking the moment you appear. Yes you now have a single disadvantage! A new feeling I bet.
You absolutely refuse to acknoledge the problem simply because it goes against you're poorly thought out idea.
The problem has nothing to do with being afk while cloaking. The problem has to do with being undetectable while cloaking. Your probes completely break the means to covertly gather intel or even get a fleet into a hostile hole for an op. Let me try to explain it so even you can understand it.
With something that detects cloaked vessels, like those probes, you would be changing the entire wormhole meta to require those probes. What would happen is this... when someone enters a system with the intel on doing intel for a potential op, they'll likely at some point be met with these probes in space, giving away their presence. Now, everything changes. Instead of being able to secretly do intel etc., it's known they're there. The residents will simply continue to attempt to scan down the vessel relentlessly because he'll no longer have the option to park and watch. The scanning will continue until he actually leaves the hole, thus preventing even the possibility of an op from ever happening. Now... let's say he tries to be clever and logs off. Oops... the other guy with the combats out now has a chance to lock his ship while he's out and pop it.
These probes basically end any type of major wormhole operations. You'll never be able to be in the hole to gather intel without being relentlessly hunted until you leave. It's a game-breaking concept at it's very core, effectively ending wormhole pos bash style PvP (or any major ops that require you to be inside and locate an entry at a future time for the fleet).
You make wormholes incredibly safe like this. This is inherently bad.
By the way, Zim, this would effect null sec similarly. Residents would relentless hunt down the cloaked vessel, preventing any type of intel being gathered for any major ops at all. This breaks far more than "afk cloakers". Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
825
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Posted - 2011.12.29 23:37:00 -
[28] - Quote
You never even read what the problem is, did you? You're just regurgitating the same old drivel while ignoring the facts.
(Sorry Zim, that was for Endeavour. You snuck in on me there.) Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
829
|
Posted - 2011.12.30 14:02:00 -
[29] - Quote
Nicolo da'Vicenza wrote:Fabricio Terrant wrote: So please tell me why in sov-zero, where you are SUPPOSED to defend your system from people threatening you (ACTUALLY back at the 'reactive stance') you rather think about game-breaking game mechanics instead of ways to acually defend your sovereignty?.
Actually that's what the anti-cloak standpoint is all about - people want to defend their sovereign space aggressively by probing down (or whatever) and eliminating hostiles (cloakers). Defending sov is entirely different from gameplay mechanics based around a 'reactive stance'. The only real issue is the effect of change on w-space playstyle; namely, that wormhole systems would become too defensible with a counter to cloaks.
This is exactly the point I'm trying to make, thank you for stating it more clearly. Anything that allow cloaked vessels to be scanned down would turn wormholes into safer space than even high sec.
Man, talk about killing one area of the game that CCP really did a great job on. Six months in the hole... it changes a man. |
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